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Soulcalibur III
From Soulpedia English
| Soulcalibur III | |
| | |
| Platforms | Arcade, PlayStation 2 |
| Release Date | Playstation 2
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Soulcalibur III (ソウルキャリバーIII, Sourukyaribā Surī?) is the sequel to Soulcalibur II and is the fourth overall installment in the Soul series of fighting games. It was released exclusively for the PlayStation 2, unlike its predecessor Soulcalibur II, which was also released for both GameCube and Xbox, with a single unique character featuring in each version.
Soul Calibur is the name of the holy sword, created to battle the evil sword Soul Edge, around which the game's story-lines revolve.
The game includes new modes such as Tales of Souls, an interactive story-driven mode comparable to Soul Edge's Edge Master Mode; Character Creation, in which players can create custom characters from thirteen total occupations, with multiple weapons and fighting styles; and Chronicles of the Sword, a real-time-play mode that allows players to take their created souls through adventures of their own. The game also has the largest character roster — 24 characters playable in Tales of Souls mode and an additional 18 playable in all other modes — and largest battle stage selection in Soul series history.
Although recent generations of fighting games in the Mortal Kombat, Street Fighter, and Dead or Alive series have supported online play, Soulcalibur III does not. The game's producer, Hiroaki Yotoriyama has said that, "At the current time, the online infrastructure is extremely different between countries, and there's people that can not enjoy network gaming. We've decided to concentrate on improving the game's offline content and its characters so that people all over the world will be able to have fun."
Contents |
[edit] Gameplay
[edit] Chronicles of the Sword
Chronicles of the Sword is a one-player mode. The objective is to make a character using the custom character creation system and play it through a story. You begin with you starting out as a rookie general for the Grandall Empire. There are 20 Chronicles, or levels, each one getting harder than the last. The basis is your troops are minimized and you move them like board game pieces. You must fight the enemies and take their strongholds scattered through the level. When two enemies on the map are fighting, you could have them slash each other on their own or select "Battle" and duke it out Soulcalibur style. Winning the chronicles results in a certain amount of gold depending on how well you did. As your characters fight, they gain levels, and become stronger. Sometimes the standard characters may be found in strongholds or standing and they are always level 60 (Olcadan and Abyss, however, do not appear). As the story progresses you also gain some pre-made characters that you can control.
The plot places the player's character in the role of a young cadet of the Grandall Empire, who is chosen to lead the war against its neighboring countries, Halteese and Dalkia. As the player proceeds in his/her campaign, taking territories and forcing enemy troops back, he/she starts to realize the true meaning of war and the reason he/she fights, eventually discovering the true enemies of his/her country.
Throughout the chronicles, the player gains many rewards. Most character's ultimate weapons (the weapons with four effects) are obtained throughout the story. The player can also unlock more armor, faces, disciplines, etc. for custom characters. Also, if you start Chronicles of the Sword after you have unlocked certain weapon disciplines, your character may use those during battle(for example, if you create a knight, and you have already unlocked Soul of Siegfried, you may use his weapons during the Soulcalibur style matches).
[edit] Variable Cancel Technique
There is a technique, commonly known as "VC", that allows players to cancel their character's animation during a move, visually stopping the animation though still allowing the completion of the move they had begun. An exhibition video of this technique has been captured by South West Gamer Arena.
The variable cancel (VC) technique can be exploited immediately following a throw-break or guard impact (GI), as well as during certain situations with throws and moves. VC is also sometimes referred to as G22. This name comes from the numerical convention for referring to the directions a player can move in. A player can move forward, backward, left, right, and the along the main diagonals. These directions are referred to as being mapped onto the numerical keypad of a computer keyboard, and are always used from a first person perspective (e.g. 6 always refers to forward, whether the player is on the left or right side of the screen). The attack buttons are A (horizontal attack), B (vertical attack), K (kick attacks), and G(guard).
[edit] Story
This game happens a short amount of time after Soulcalibur II, meaning the year is still 1591. The amount of time is not specified, but taking into account the various character's profiles, a minimum of four months has already passed (one month Xianghua needed to carry Kilik back to his master's hermit, three months that took Kilik to surpass his master's training.)
The wicked Soul Edge survived its fated encounter with the wielder of Soulcalibur, Xianghua, and restored its control over the body of Siegfried Schtauffen, turning him back into the Azure Knight Nightmare. Four years later Nightmare was about to restore Soul Edge, when suddenly a man named Raphael who wielded a thin rapier appeared, intending on taking Soul Edge. Nightmare defeated the attacker, but was distracted by Siegfried's latent will trying to restore his body. Using the distraction, Raphael pierced Soul Edge's eye, giving Siegfried the edge he needed to break free from Soul Edge's control once again.
After waking up, Siegfried found the holy sword, free from its entrapment within the wicked sword, and out of instinct used it to pierce Soul Edge. The result led to both swords sealed together in a fateful embrace, an Embrace of Souls. Siegfried took both weapons and started a quest to find a definitive way of sealing Soul Edge, but memories of his slaughters, plus the attacks of those resentful of the Azure Knight, drove his mind towards insanity. Unbeknownst to him, the evil soul of the blade escaped and obtained a temporary shell, starting a new killing spree to strengthen himself while seeking its body, Soul Edge.
What neither of the two warriors knows is that a man behind the scenes is controlling their steps, searching to end an everlasting curse. And that many other warriors ventured in search of the blade as well.
[edit] Movies
[edit] Opening Movie
[edit] Playable Characters
[edit] Starting Characters
(* - New Characters)
- Zasalamel*
- Cassandra
- Mitsurugi
- Siegfried
- Nightmare
- Ivy
- Astaroth
- Voldo
- Tira*
- Kilik
- Xianghua
- Taki
- Maxi
- Jessie
- Andrew
- Neiko
- Morgan
- Isabelle
- Kara
- Destiney
- Lillian
- Seong Mi-na
- Yun-seong
- Talim
- Raphael
- Setsuka*
[edit] Unlockable Characters
[edit] Bonus Characters
- Hwang
- Amy*
- Li Long
- Arthur
- Revenant
- Greed
- Miser
- Valeria
- Hualin
- Lynette
- Abelia
- Luna
- Girardot
- Chester
- Demuth
- Aurelia
- Strife
[edit] Unplayable Characters
[edit] Stages
- Clock Tower
- Old Toledo - Burning Gallery
- Underground Buddhist Sanctum
- Battle in the Strait
- Lost Cathedral
- Valentine Mansion
- Kunpaetku Shrine Ruin
- Secret Money Pit
- Osthreinsburg Castle - Battlement
- Proving Grounds
- Lotus Garden
- Indian Port
- Ling-Sheng Su Temple Ruin
- Grand Labyrinth
- Egyptian Temple
- Water Mill Valley
- Romanian Valley - Castle Siege
- Jyurakudai Villa
- Sacred Mt. Fuji - Lava Bed
- Lakside Coliseum
- Eurydice Shrine - Gate of the Gods
- Pirate Raid
- Silk Road Ruin
- Chaos - Spiritual Realm
[edit] New Features
- Tales of Souls
- Chronicles of the Sword
- Prepare to Defend Yourself
- Create-a-Soul (a mode where you get to create a character)
[edit] Character Creation Mode
The Character Creation Mode allows the player to choose a class (ninja, monk, dancer, knight, thief, barbarian, saint, samurai, gladiator, pirate, assassin, sage, or swordmaster), clothing and armor, and physical features. Except for the Swordmaster class, each class can use up to five disciplines, three of which are unique, and two of which are "Soul of ..." disciplines: an exact replica of a main story character's moves (although the Thief and Assassin classes both have Soul of Tira). Swordmasters can use all disciplines except for the "Soul of ..." disciplines. The Created Fighter's personality can be altered, which influences their quotes and the actions during battle. However, this personality is chosen by the equipment the character wears, and not directly by the player as can be done in Soulcalibur IV. Namco added some Easter eggs as well: by using the Type X items in their default colors, the character completed looks exactly like KOS-MOS from the Xenosaga series. Other clothing options from other Namco games are: King/Armor King's jaguar mask, Jin Kazama's fire dragon pants, Neneko's (from Yumeria) hat, Gilgamesh's (from Tower of Druaga) helmet, Nightmare's helmet from his second costume in Soulcalibur, Kunimitsu's fox mask from Tekken, and parts to recreate Taira no Kagekiyo from Genpei Tōma Den and the Valkyrie character from Valkyrie No Densetsu. The only thing that's missing from this mode is the ability to choose a build for your character's body, and thus their physical age.
[edit] Trivia
- The Soul Arena is a mode that allows both the eight-match Quick Play (the standard Arcade Mode of the game), which is light on story and allows a speedy confrontation with Abyss, as well as the pre-defined Missions which include variations on the standard matches, such as the Scorer mission, where the player attempts to inflict damage to gain points.
- The Tales of Souls mode is a mode comparable to Soul Edge's Edge Master Mode. The mode is presented as a book, narrating the selected character's story in detail during various chapters. The player can input button combos when an icon appears in the top right-hand corner during cut scene movies. The cut scenes can have different outcomes depending on whether the player successfully inputs this sequence. During movies that precede a battle after the cut scene ends, not inputting the code could result in the player starting the subsequent battle with a shorter life gauge or some other disadvantageous effect.
- In the Chronicles of the Sword mode, the player's created characters advance through twenty Chronicles, increasing in power and in level, unraveling a story of political intrigue and war, and involving themselves in game play that is a hybrid of real-time strategy and traditional Soulcalibur style matches.
- There's a World Competition mode created to simulate tournament rounds (of either eliminations or Round Robin) against the CPU.
- Most Extra Weapons make a return from Soulcalibur II. In this installment, however, the number of extra weapons is reduced to 8 different weapons (including the two defaults for 1P and 2P, the Ultimate Weapon, Joke Weapon and The Ancient). The system is once again changed, this time based solely on abilities (normally 2 per weapon, 4 per Ultimate and 3 occasionally). Icons are displayed telling every effect in detail for each weapon.
- There are no third character costumes presented in this installment, but to compensate there's a Color Edit mode, where the player can edit the colors out of 3 (or in some cases 4) sections of a character's costume and make their own personal version of it. The parts that can be changed range from clothing to skin to hair color.
[edit] External Links
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